namespace Game_of_Life; public class Pixelmap { private int height; private int width; private Color[,] map; private int scalingFactor; public Pixelmap(int height, int width, int scalingFactor) { this.height = height / scalingFactor; this.width = width / scalingFactor; map = new Color[width, height]; for (int w = 0; w < width; w++) { for (int h = 0; h < height; h++) { map[w, h] = Color.Black; } } this.scalingFactor = scalingFactor; } public void setPixel(int x, int y, int val) { Color col = Color.Black;; if (val == 1) { col = Color.White; } else if (val == 2) { col = Color.Chocolate; } map[x, y] = col; } public Bitmap ToBitmap() { Bitmap b = new Bitmap(width, height); for (int w = 0; w < width; w++) { for (int h = 0; h < height; h++) { b.SetPixel(w, h, map[w,h]); } } return b; } public Graphics paintOnGraphics(Graphics g) { for (int w = 0; w < width; w++) { for (int h = 0; h < height; h++) { Color pixelColor = map[w, h]; if (!pixelColor.Equals(Color.Black)) { Brush pixelBrush = new SolidBrush(pixelColor); g.FillRectangle(pixelBrush, new Rectangle((w*scalingFactor), (h * scalingFactor), scalingFactor, scalingFactor)); } } } return g; } }