using System.Drawing.Drawing2D; using System.Windows.Forms; using System.Windows.Forms.VisualStyles; namespace Game_of_Life; public partial class MainForm1 : Form { public MainForm1() { Pixelmap pixelmap; int scalingFactor = 10; InitializeComponent(); int height = pictureBox1.Size.Height; int width = pictureBox1.Size.Width; Graphics graphics = pictureBox1.CreateGraphics(); pixelmap = new Pixelmap(height, width, scalingFactor); Random rand = new Random(); for (int i = 0; i < 20; i++) { pixelmap.setPixel(rand.Next(width), rand.Next(height), rand.Next(3)); } pictureBox1.SizeMode = PictureBoxSizeMode.Zoom; pictureBox1.InterpolationMode = InterpolationMode.NearestNeighbor; pixelmap.paintOnGraphics(graphics); /* this.Shown += (s, e) => { while (true) { for (int i = 0; i < 20; i++) { pixelmap.setPixel(rand.Next(50), rand.Next(20), rand.Next(3)); } pictureBox1.Image = pixelmap.ToBitmap(); Thread.Sleep(120); } };*/ } }